The Guilds

Ptolus has many guilds, a whole district devoted to them, in fact. Some groups, even though they are organizations of people with similar professions, are not considered guilds because their membership is so exclusive, because the group operates in a very unusual manner, or because the similarity of the professions or interests of the membership is not actually the main point of the organizations. Such exceptions include the Inverted Pyramid, the Order of the Fist, the Order of the Dawn, the Naltegro Suun, and others to specialized or secrets to really be considered a “guild”. The list that follows, however, is a comprehensive list of all the city’s functioning guilds:

  • Arcanist Guild: This is a guild powerful not do to numbers or money but do to the nature of it’s members, the practicing professional spell casters of the city. Its headquarters is in Oldtown.
  • Bankers’ Guild: This powerful guild of money-lenders and bankers allies itself closely with House Abanar. Its headquarters and vaults is in Oldtown.
  • Bellringers’ Guild: This small operation disseminates information using criers from its base in Oldtown.
  • Brewers’ Guild: This guild covers all brewers and associated workers. It is based in the Guildsman District.
  • Cobblers’ Guild: This guild of shoemakers is also based in the Guildsman District. Though shoemaking and repairing is one of the most common occupations in Ptolus, this guild is one of the least influential. Most cobblers actually do not bother to join the guild.
  • Coppersmiths’ Guild: This small metalworkers’ group is controlled by the Ironworkers’ Guild.
  • Delver Guild: This guild organizes those who explore the levels beneath Ptolus.
  • Etherialists’ Guild: A new guild with few members formed out of the inventors and tinkerers of Ethertech. So far the guild’s man purpose is to further the science of ethertech and to protect patents on inventions. They have a large guildhall in the Guildsman District notable for its lightning rod, a rather tall iron tower, and Airship dock.
  • Glassblowers’ Guild: Small and quiet, this guild is based in the Guildsman District.
  • Goldsmiths’ Guild: This guild has its head- quarters in the Guildsman District. It is a rival of the Silversmiths’ Guild but is more or less controlled by the Ironworkers’ Guild.
  • Herbalists’ Guild: This group covers all herbalists and physickers, including dentists and even barbers, all are considered similar professions in Ptolus. They are based in the Guildsman District.
  • Ironworkers’ Guild: One of the most powerful guilds in the city, the ironworkers virtually control the Goldsmiths’, Silversmiths’, Tinsmiths’, and Coppersmiths’ Guilds.
    Jewelers’ Guild: Jewelry makers and gem cutters belong to this small guild based in the Guildsman District.
  • Longfingers Guild: Not a recognized guild but one that without a doubt exists, the Longfingers are a collection of “sanctioned” thieves and pickpockets. It serves to settle disputes broker contracts and protect territory, often from the Killraven or the Balacazar but some times it’s protecting one thieves territory from another thieve (especially if the encroaching thieve is unaffiliated with the guild).
  • Masons’ Guild: Notorious for its corruption, this guild makes its home in the Guildsman District.
  • Merchants’ Guild: This new guild operates out of the South Market. So far, most merchants seem resistant to the idea of guild membership, however, as they fear regulation and the domination of larger merchant organizations over smaller, individual merchants.
  • Morticians Guild: An organization of morticians, embalmers, gravediggers, and professional mourners, the Morticians operate out of the Necropolis.
  • Order of Iron Might: A guild of soldiers, mercenaries, gladiators, and anyone else who earns a living with sword or spear. This mercenaries’ guild is based in Oldtown.
  • Sages’ Guild: Headquartered in an aging building in Oldtown, this guild is open to sages and scholars of all kinds.
  • Silversmiths’ Guild: This guild of silvercrafters based in the Guildsman District is a rival of the Goldsmiths’ Guild but, like that group, is more or less controlled by the Ironworkers’ Guild.
  • Leatherworkers’ Guild: This guild for all who work with leather”tanners, saddlers, beltmakers, glovemakers, but not cobblers”operates out of the Guildsman District.
  • Textile Workers’ Guild: Clothiers, weavers, seamstresses, and textile dyers form this large and surprisingly influential guild in the Guildsman District.
  • Tinsmiths’ Guild: This small guild based out of the Guildsman District is controlled, at least in part, by the Ironworkers’ Guild.
  • Weaponsmiths’ Guild: This surprisingly small guild is controlled almost entirely by the iron-workers. In fact, most of its members also belong to the Ironworkers’ Guild. Many consider it entirely obsolete.
  • Woodworkers’ Guild: This large and influential guild is open to carpenters, woodcarvers, furniture makers, cabinet makers, barrel makers, and more. It is based in the Guildsman District.

The Guilds

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